20th Century Library

Primarily content-driven

Mostly tangible objects (art, books)

One-way information (institution presents information)

Focus on presentation and display

Emphasis on enhancing knowledge

Located in community (operates independently)

Learning outcomes assumed, implied (content knowledge and skills like critical thinking tend to be byproducts of programing)

Institution leads content development

21st Century Library

Combination of audience and content-driven

Combination of tangible and digital objects

Multi-directional (co-created experiences involving institution, audiences and others)

Focus on audience engagement and experiences

Emphasis on enhancing knowledge and 21st century skills

Acts in highly collaborative partnerships

Embedded in community (aligned with and acts as a leader on community needs/issues)

Learning outcomes purposeful (content knowledge and 21st century skills like critical thinking are visible, intentional outcomes of audience experiences)

Content co-created among diverse partners and audiences; accessible in multiple ways

The Institute of Museum and Library Services